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Hey everybody! So if you've been in the conversation in Discord then you have probably heard that my workstation is officially fried. The motherboard is shot and I'm in the process of restructuring things. So as much as I REALLY wanted to launch Tri Wing on my birthday, that's not going to happen. I'm going to shoot for September 21st now since there are a few more housekeeping items that I'd like to address as well.

 First order of business is school. Classes resume tomorrow and both that and my day job take top priority over Tri Wing. Without those two things, there would be no TW. Thank you for your understanding, and I will still be developing the game. The pace of my development will probably be slower in the upcoming months, so please be patient. 

Second, I want to work on a trailer and begin marketing a little more heavily to build up hype for the game in the meantime. I plan on launching the game on other platforms and I will be reaching out to various streamers and YouTubers to generate some more interest. 

So this is not what I wanted to be posting, but until my workstation is active again, the game will be delayed. My sincerest apologies! I'll keep everyone posted both here and on Discord. -Vince

Alpha Finishing Touches

The moment everyone has been waiting for is almost here! I want to discuss the direction I plan on heading as we gear up for a release. 

First off,  let's talk about what needs to happen before TW is up for download. There are three major pieces which we'll cover in depth here.

1. Control Methods

Tri Wing was designed with both PC and mobile devices in mind since day one. Testing prior to this was mainly done on PC with default controls with no touch screen controls were made up until now. To my surprise, the touch screen controls worked flawlessly. The PC controls however, were not. There are some joystick optimization issues which could delay a PC release or hinder the overall experience. Alpha will have partial PC controller support as a result. Key bindings will be enabled, but there will be a notification to players that joystick support will be finicky. Most button inputs are fine. Mobile version is looking good though!

 

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2. Music and SFX

  The soundtrack for the game has been completed ages ago, but Micah and I insist on adding more tracks and fine tuning what we already have. Sound effects for the UI have been done, but more sounds need to be made and everything must be added to the game at this current point in time. The lack of SFX in-game is also why there has not been a trailer yet.

3. Tutorial System

It's absolutely necessary to have a tutorial in a unique game such as Tri Wing. There have been several ideas floating around, but non of which have been implemented due to the necessity of a tutorial that is not only simple to understand, but quick and efficient as well. This is the biggest challenge I am currently facing, and I am working on a solution for Alpha.

As it stands, I'm slating for August 24th as the official release date for version 1.0 and I am working diligently to see its completion by the deadline. 

Tri Wing Official Blog

Hello everyone, and welcome to the official website and blog to Tri Wing. This blog will become the hub for official announcements, updates, and changes to the game moving forward. You can get in the discussion by joining the official Discord as well, but stay tuned for more updates! I hope you'll enjoy the evolution of this game as much I am. -Vincent Veak